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added using checked memory handling functions to list handling
[rocksndiamonds.git]
/
src
/
game_bd
/
bd_c64import.c
diff --git
a/src/game_bd/bd_c64import.c
b/src/game_bd/bd_c64import.c
index 49e0ded24116b184e46d56f408e2d25e7f6aeaaa..b838aa4323caeec908b9800a41f2ccd387d1fe14 100644
(file)
--- a/
src/game_bd/bd_c64import.c
+++ b/
src/game_bd/bd_c64import.c
@@
-1452,7
+1452,7
@@
static int cave_copy_from_1stb(GdCave *cave, const guint8 *data, int remaining_b
c = ' '; /* don't know this, so change to space */
if (i > 0)
c = ' '; /* don't know this, so change to space */
if (i > 0)
- c =
g_ascii_
tolower(c);
+ c = tolower(c);
cave->name[i] = c;
}
cave->name[i] = c;
}
@@
-1581,7
+1581,7
@@
static int cave_copy_from_crdr_7(GdCave *cave, const guint8 *data, int remaining
else
c = ' ';
if (i > 0)
else
c = ' ';
if (i > 0)
- c =
g_ascii_
tolower(c);
+ c = tolower(c);
cave->name[i] = c;
}
cave->name[i] = c;
}
@@
-2028,7
+2028,7
@@
static int cave_copy_from_crli(GdCave *cave, const guint8 *data, int remaining_b
c = ' ';
if (i > 0)
c = ' ';
if (i > 0)
- c =
g_ascii_
tolower(c);
+ c = tolower(c);
cave->name[i] = c;
}
cave->name[i] = c;
}