- /* old bdcff files hack. explanation follows. */
- /* there were 40x22 caves in c64 bd, intermissions were also 40x22, but the visible */
- /* part was the upper left corner, 20x12. 40x22 caves are needed, as 20x12 caves would */
- /* look different (random cave elements needs the correct size.) */
- /* also, in older bdcff files, there is no size= tag. caves default to 40x22 and 20x12. */
- /* even the explicit drawrect and other drawing instructions, which did set up intermissions */
- /* to be 20x12, are deleted. very very bad decision. */
- /* here we try to detect and correct this. */
+ // old bdcff files hack. explanation follows.
+ // there were 40x22 caves in c64 bd, intermissions were also 40x22, but the visible
+ // part was the upper left corner, 20x12. 40x22 caves are needed, as 20x12 caves would
+ // look different (random cave elements needs the correct size.)
+ // also, in older bdcff files, there is no size= tag. caves default to 40x22 and 20x12.
+ // even the explicit drawrect and other drawing instructions, which did set up intermissions
+ // to be 20x12, are deleted. very very bad decision.
+ // here we try to detect and correct this.