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added using masked drawing for player on walkable tiles in BD engine
[rocksndiamonds.git]
/
src
/
game_bd
/
Makefile
diff --git
a/src/game_bd/Makefile
b/src/game_bd/Makefile
index 68a6d10ef3a9f62f864ed564a44e45d03535295c..aa212f9909819a6790fdf80a98bf6e2e703f4436 100644
(file)
--- a/
src/game_bd/Makefile
+++ b/
src/game_bd/Makefile
@@
-16,9
+16,33
@@
# configuration
# -----------------------------------------------------------------------------
# configuration
# -----------------------------------------------------------------------------
-SRCS = main_bd.c
+SRCS = main_bd.c \
+ bd_cave.c \
+ bd_cavedb.c \
+ bd_caveengine.c \
+ bd_caveobject.c \
+ bd_bdcff.c \
+ bd_caveset.c \
+ bd_c64import.c \
+ bd_gameplay.c \
+ bd_graphics.c \
+ bd_colors.c \
+ bd_random.c \
+ bd_sound.c
-OBJS = main_bd.o
+OBJS = main_bd.o \
+ bd_cave.o \
+ bd_cavedb.o \
+ bd_caveengine.o \
+ bd_caveobject.o \
+ bd_bdcff.o \
+ bd_caveset.o \
+ bd_c64import.o \
+ bd_gameplay.o \
+ bd_graphics.o \
+ bd_colors.o \
+ bd_random.o \
+ bd_sound.o
GAME_BD = game_bd.a
GAME_BD = game_bd.a
@@
-48,6
+72,9
@@
clean:
depend:
for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
depend:
for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend
+depend-clean:
+ $(RM) .depend
+
ifeq (.depend,$(wildcard .depend))
include .depend
endif
ifeq (.depend,$(wildcard .depend))
include .depend
endif