boolean present; /* player present in level playfield */
boolean connected; /* player connected (locally or via network) */
boolean active; /* player present and connected */
boolean present; /* player present in level playfield */
boolean connected; /* player connected (locally or via network) */
boolean active; /* player present and connected */
byte effective_action; /* action acknowledged from network server
or summarized over all configured input
devices when in single player mode */
byte effective_action; /* action acknowledged from network server
or summarized over all configured input
devices when in single player mode */
void GameActions_RND();
void ScrollLevel(int, int);
void InitPlayLevelSound();
void PlayLevelSound_EM(int, int, int, int);
void GameActions_RND();
void ScrollLevel(int, int);
void InitPlayLevelSound();
void PlayLevelSound_EM(int, int, int, int);