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replaced flag for game/tape mouse actions by bitmask
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index 94b96855ace5573a4d67a7ff68b5580baf69a2a7..e20f50fa6101ce28bff631c2a0016ba5703f3575 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-42,6
+42,13
@@
#define SNAPSHOT_MODE_EVERY_COLLECT 3
#define SNAPSHOT_MODE_DEFAULT SNAPSHOT_MODE_OFF
#define SNAPSHOT_MODE_EVERY_COLLECT 3
#define SNAPSHOT_MODE_DEFAULT SNAPSHOT_MODE_OFF
+// values for game action events handled by game engine
+#define GAME_EVENTS_NONE 0
+#define GAME_EVENTS_KEYS (1 << 0)
+#define GAME_EVENTS_MOUSE (1 << 1)
+
+#define GAME_EVENTS_DEFAULT GAME_EVENTS_KEYS
+
struct GamePanelInfo
{
struct GamePanelInfo
{
@@
-178,6
+185,9
@@
struct GameInfo
boolean max_num_changes_per_frame;
boolean use_reverse_scan_direction;
boolean max_num_changes_per_frame;
boolean use_reverse_scan_direction;
+ // bit mask to indicate game action events handled by game engine
+ int event_mask;
+
// variable within running game
int yamyam_content_nr;
boolean robot_wheel_active;
// variable within running game
int yamyam_content_nr;
boolean robot_wheel_active;