int DigField(struct PlayerInfo *, int, int, int, int, int);
boolean SnapField(struct PlayerInfo *, int, int);
boolean PlaceBomb(struct PlayerInfo *);
int DigField(struct PlayerInfo *, int, int, int, int, int);
boolean SnapField(struct PlayerInfo *, int, int);
boolean PlaceBomb(struct PlayerInfo *);
void RaiseScore(int);
void RaiseScoreElement(int);
void RequestQuitGame(boolean);
void CreateGameButtons();
void RaiseScore(int);
void RaiseScoreElement(int);
void RequestQuitGame(boolean);
void CreateGameButtons();