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added wrapper function to copy SDL surfaces
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index 7eb19cdedbb1e7d60b241dabdc915803dd587975..dee1bdb1c71292b22350fb235d64d334b9a7ac33 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-163,6
+163,8
@@
struct GameInfo
boolean use_masked_pushing;
boolean use_masked_elements;
boolean use_masked_elements_initial;
boolean use_masked_pushing;
boolean use_masked_elements;
boolean use_masked_elements_initial;
+ int forced_scroll_x;
+ int forced_scroll_y;
int forced_scroll_delay_value;
int scroll_delay_value;
int tile_size;
int forced_scroll_delay_value;
int scroll_delay_value;
int tile_size;