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rnd-19980920
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index a0a210733d95f3b0ca761319ebd666ee059cec33..dabcb1afaa9c1d2c3303575ffe8ea04c1d78db37 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-31,9
+31,9
@@
#define EX_BORDER 2
/* fundamental game speed */
#define EX_BORDER 2
/* fundamental game speed */
-#define GAME_FRAME_DELAY
4
-#define FFWD_FRAME_DELAY 1
-#define FRAMES_PER_SECOND (100 / GAME_FRAME_DELAY)
+#define GAME_FRAME_DELAY
20 /* frame delay in milliseconds */
+#define FFWD_FRAME_DELAY 1
0 /* 200% speed for fast forward */
+#define FRAMES_PER_SECOND (100
0
/ GAME_FRAME_DELAY)
void GetPlayerConfig(void);
void InitGame(void);
void GetPlayerConfig(void);
void InitGame(void);
@@
-76,10
+76,19
@@
void GameActions(void);
void ScrollLevel(int, int);
BOOL MoveFigureOneStep(int, int, int, int);
BOOL MoveFigure(int, int);
void ScrollLevel(int, int);
BOOL MoveFigureOneStep(int, int, int, int);
BOOL MoveFigure(int, int);
+
+void ScrollFigure(int);
+
+void TestIfGoodThingHitsBadThing(int, int);
+void TestIfBadThingHitsGoodThing(int, int);
void TestIfHeroHitsBadThing(void);
void TestIfBadThingHitsHero(void);
void TestIfHeroHitsBadThing(void);
void TestIfBadThingHitsHero(void);
+void TestIfFriendHitsBadThing(int, int);
+void TestIfBadThingHitsFriend(int, int);
void TestIfBadThingHitsOtherBadThing(int, int);
void KillHero(void);
void TestIfBadThingHitsOtherBadThing(int, int);
void KillHero(void);
+void BuryHero(void);
+void RemoveHero(void);
int DigField(int, int, int, int, int);
BOOL SnapField(int, int);
BOOL PlaceBomb(void);
int DigField(int, int, int, int, int);
BOOL SnapField(int, int);
BOOL PlaceBomb(void);