boolean connected; /* player connected (locally or via network) */
boolean active; /* player present and connected */
boolean mapped; /* player already mapped to input device */
boolean connected; /* player connected (locally or via network) */
boolean active; /* player present and connected */
boolean mapped; /* player already mapped to input device */
byte programmed_action; /* action forced by game itself (like moving
through doors); overrides other actions */
byte programmed_action; /* action forced by game itself (like moving
through doors); overrides other actions */
int jx, jy, last_jx, last_jy;
int MovDir, MovPos, GfxDir, GfxPos;
int jx, jy, last_jx, last_jy;
int MovDir, MovPos, GfxDir, GfxPos;
boolean LevelSolved_PanelOff;
boolean LevelSolved_SaveTape;
boolean LevelSolved_SaveScore;
boolean LevelSolved_PanelOff;
boolean LevelSolved_SaveTape;
boolean LevelSolved_SaveScore;
void RequestQuitGameExt(boolean, boolean, char *);
void RequestQuitGame(boolean);
void RequestQuitGameExt(boolean, boolean, char *);
void RequestQuitGame(boolean);