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rnd-20061125-1-src
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index 4190c9ec25654399b8e877d73b2999ec6c9ceef2..c7e70c315d2cd08b697e85dd52b9e0870befafe2 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-86,6
+86,9
@@
struct GameInfo
int centered_player_nr;
int centered_player_nr_next;
boolean set_centered_player;
int centered_player_nr;
int centered_player_nr_next;
boolean set_centered_player;
+
+ /* values for random number generator initialization after snapshot */
+ unsigned long num_random_calls;
};
struct PlayerInfo
};
struct PlayerInfo
@@
-93,6
+96,7
@@
struct PlayerInfo
boolean present; /* player present in level playfield */
boolean connected; /* player connected (locally or via network) */
boolean active; /* player present and connected */
boolean present; /* player present in level playfield */
boolean connected; /* player connected (locally or via network) */
boolean active; /* player present and connected */
+ boolean killed; /* player maybe present/active, but killed */
int index_nr; /* player number (0 to 3) */
int index_bit; /* player number bit (1 << 0 to 1 << 3) */
int index_nr; /* player number (0 to 3) */
int index_bit; /* player number bit (1 << 0 to 1 << 3) */
@@
-183,6
+187,8
@@
struct PlayerInfo
int step_counter;
int score;
int step_counter;
int score;
+ int score_final;
+
int gems_still_needed;
int sokobanfields_still_needed;
int lights_still_needed;
int gems_still_needed;
int sokobanfields_still_needed;
int lights_still_needed;
@@
-197,9
+203,8
@@
struct PlayerInfo
int inventory_size;
};
int inventory_size;
};
-
extern struct GameInfo game;
extern struct GameInfo game;
-extern struct PlayerInfo stored_player[], *local_player;
+extern struct PlayerInfo stored_player[
MAX_PLAYERS
], *local_player;
#ifdef DEBUG
#ifdef DEBUG
@@
-238,6
+243,14
@@
void RaiseScore(int);
void RaiseScoreElement(int);
void RequestQuitGame(boolean);
void RaiseScoreElement(int);
void RequestQuitGame(boolean);
+unsigned int InitEngineRandom_RND(long);
+unsigned int RND(int);
+
+void FreeEngineSnapshot();
+void LoadEngineSnapshot();
+void SaveEngineSnapshot();
+boolean CheckEngineSnapshot();
+
void CreateGameButtons();
void FreeGameButtons();
void UnmapGameButtons();
void CreateGameButtons();
void FreeGameButtons();
void UnmapGameButtons();