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rnd-20100419-1-src
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index c957974cb49a98e532a41fc5d70b367ff0c7e0f9..c764e1d39163d18cf7dd56f5e54215fc7143906b 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-47,6
+47,7
@@
struct GamePanelInfo
struct TextPosInfo time_hh;
struct TextPosInfo time_mm;
struct TextPosInfo time_ss;
struct TextPosInfo time_hh;
struct TextPosInfo time_mm;
struct TextPosInfo time_ss;
+ struct TextPosInfo frame;
struct TextPosInfo shield_normal;
struct TextPosInfo shield_normal_time;
struct TextPosInfo shield_deadly;
struct TextPosInfo shield_normal;
struct TextPosInfo shield_normal_time;
struct TextPosInfo shield_deadly;
@@
-117,6
+118,8
@@
struct GameInfo
/* values for graphics engine customization */
boolean use_native_emc_graphics_engine;
/* values for graphics engine customization */
boolean use_native_emc_graphics_engine;
+ boolean use_native_sp_graphics_engine;
+ boolean use_masked_pushing;
int forced_scroll_delay_value;
int scroll_delay_value;
int forced_scroll_delay_value;
int scroll_delay_value;
@@
-338,6
+341,7
@@
void ScrollLevel(int, int);
void InitPlayLevelSound();
void PlayLevelSound_EM(int, int, int, int);
void InitPlayLevelSound();
void PlayLevelSound_EM(int, int, int, int);
+void PlayLevelSound_SP(int, int, int, int);
void RaiseScore(int);
void RaiseScoreElement(int);
void RaiseScore(int);
void RaiseScoreElement(int);
@@
-358,4
+362,6
@@
void FreeGameButtons();
void UnmapGameButtons();
void RedrawGameButtons();
void UnmapGameButtons();
void RedrawGameButtons();
+void HandleSoundButtonKeys(Key);
+
#endif
#endif