struct TextPosInfo key_white;
struct TextPosInfo key_white_count;
struct TextPosInfo score;
struct TextPosInfo key_white;
struct TextPosInfo key_white_count;
struct TextPosInfo score;
struct TextPosInfo time;
struct TextPosInfo time_hh;
struct TextPosInfo time_mm;
struct TextPosInfo time_ss;
struct TextPosInfo time;
struct TextPosInfo time_hh;
struct TextPosInfo time_mm;
struct TextPosInfo time_ss;
struct TextPosInfo shield_normal;
struct TextPosInfo shield_normal_time;
struct TextPosInfo shield_deadly;
struct TextPosInfo shield_normal;
struct TextPosInfo shield_normal_time;
struct TextPosInfo shield_deadly;
struct TextPosInfo magic_wall;
struct TextPosInfo magic_wall_time;
struct TextPosInfo gravity_state;
struct TextPosInfo magic_wall;
struct TextPosInfo magic_wall_time;
struct TextPosInfo gravity_state;
struct TextPosInfo ce_score[NUM_PANEL_CE_SCORE];
struct TextPosInfo ce_score_element[NUM_PANEL_CE_SCORE];
struct TextPosInfo player_name;
struct TextPosInfo ce_score[NUM_PANEL_CE_SCORE];
struct TextPosInfo ce_score_element[NUM_PANEL_CE_SCORE];
struct TextPosInfo player_name;
boolean present; /* player present in level playfield */
boolean connected; /* player connected (locally or via network) */
boolean active; /* player present and connected */
boolean present; /* player present in level playfield */
boolean connected; /* player connected (locally or via network) */
boolean active; /* player present and connected */
byte effective_action; /* action acknowledged from network server
or summarized over all configured input
devices when in single player mode */
byte effective_action; /* action acknowledged from network server
or summarized over all configured input
devices when in single player mode */
void GameActions_RND();
void ScrollLevel(int, int);
void InitPlayLevelSound();
void PlayLevelSound_EM(int, int, int, int);
void GameActions_RND();
void ScrollLevel(int, int);
void InitPlayLevelSound();
void PlayLevelSound_EM(int, int, int, int);