projects
/
rocksndiamonds.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
added property for growing BD engine game elements
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index 4e86e106d671d3f480f91a4ce7477cb73192954d..c5eba4f155939e7296315d0bee1acc780b9b6287 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-216,7
+216,6
@@
struct GameInfo
int wind_direction;
boolean explosions_delayed;
int wind_direction;
boolean explosions_delayed;
- boolean envelope_active;
boolean no_level_time_limit; // (variable only in very special case)
boolean time_limit; // forced by levelset config or setup option
boolean no_level_time_limit; // (variable only in very special case)
boolean time_limit; // forced by levelset config or setup option
@@
-258,6
+257,8
@@
struct GameInfo
// values for special request dialog control
boolean request_active;
// values for special request dialog control
boolean request_active;
+ boolean envelope_active;
+ boolean any_door_active;
// values for special game control
int centered_player_nr;
// values for special game control
int centered_player_nr;
@@
-477,6
+478,7
@@
boolean checkGamePlaying(void);
boolean checkGameSolved(void);
boolean checkGameFailed(void);
boolean checkGameEnded(void);
boolean checkGameSolved(void);
boolean checkGameFailed(void);
boolean checkGameEnded(void);
+boolean checkRequestActive(void);
unsigned int InitEngineRandom_RND(int);
unsigned int RND(int);
unsigned int InitEngineRandom_RND(int);
unsigned int RND(int);