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added using masked drawing for player on walkable tiles in BD engine
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index 6f4f760d34b082ce9fa1d6b86f13cc703ad56311..c5eba4f155939e7296315d0bee1acc780b9b6287 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-258,6
+258,7
@@
struct GameInfo
// values for special request dialog control
boolean request_active;
boolean envelope_active;
// values for special request dialog control
boolean request_active;
boolean envelope_active;
+ boolean any_door_active;
// values for special game control
int centered_player_nr;
// values for special game control
int centered_player_nr;
@@
-477,6
+478,7
@@
boolean checkGamePlaying(void);
boolean checkGameSolved(void);
boolean checkGameFailed(void);
boolean checkGameEnded(void);
boolean checkGameSolved(void);
boolean checkGameFailed(void);
boolean checkGameEnded(void);
+boolean checkRequestActive(void);
unsigned int InitEngineRandom_RND(int);
unsigned int RND(int);
unsigned int InitEngineRandom_RND(int);
unsigned int RND(int);