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moved code to check for file in level directories to separate function
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index 03dd47ea0058c3cc3c06ee3a98905e616b4a6779..c5eba4f155939e7296315d0bee1acc780b9b6287 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-52,7
+52,7
@@
struct GamePanelInfo
{
struct TextPosInfo level_number;
struct TextPosInfo gems;
{
struct TextPosInfo level_number;
struct TextPosInfo gems;
- struct TextPosInfo gems_
total
;
+ struct TextPosInfo gems_
needed
;
struct TextPosInfo gems_collected;
struct TextPosInfo gems_score;
struct TextPosInfo inventory_count;
struct TextPosInfo gems_collected;
struct TextPosInfo gems_score;
struct TextPosInfo inventory_count;
@@
-166,6
+166,7
@@
struct GameInfo
// values for graphics engine customization
int graphics_engine_version;
// values for graphics engine customization
int graphics_engine_version;
+ boolean use_native_bd_graphics_engine;
boolean use_native_emc_graphics_engine;
boolean use_native_sp_graphics_engine;
boolean use_masked_pushing;
boolean use_native_emc_graphics_engine;
boolean use_native_sp_graphics_engine;
boolean use_masked_pushing;
@@
-177,6
+178,9
@@
struct GameInfo
int scroll_delay_value;
int tile_size;
int scroll_delay_value;
int tile_size;
+ // values for sound engine customization
+ boolean use_native_bd_sound_engine;
+
// constant within running game
int engine_version;
int emulation;
// constant within running game
int engine_version;
int emulation;
@@
-212,7
+216,6
@@
struct GameInfo
int wind_direction;
boolean explosions_delayed;
int wind_direction;
boolean explosions_delayed;
- boolean envelope_active;
boolean no_level_time_limit; // (variable only in very special case)
boolean time_limit; // forced by levelset config or setup option
boolean no_level_time_limit; // (variable only in very special case)
boolean time_limit; // forced by levelset config or setup option
@@
-254,6
+257,8
@@
struct GameInfo
// values for special request dialog control
boolean request_active;
// values for special request dialog control
boolean request_active;
+ boolean envelope_active;
+ boolean any_door_active;
// values for special game control
int centered_player_nr;
// values for special game control
int centered_player_nr;
@@
-444,6
+449,7
@@
void DrawDynamite(int, int);
void StartGameActions(boolean, boolean, int);
void GameActions(void);
void StartGameActions(boolean, boolean, int);
void GameActions(void);
+void GameActions_BD_Main(void);
void GameActions_EM_Main(void);
void GameActions_SP_Main(void);
void GameActions_MM_Main(void);
void GameActions_EM_Main(void);
void GameActions_SP_Main(void);
void GameActions_MM_Main(void);
@@
-467,9
+473,12
@@
void RequestQuitGameExt(boolean, boolean, char *);
void RequestQuitGame(boolean);
boolean CheckRestartGame(void);
void RequestQuitGame(boolean);
boolean CheckRestartGame(void);
+boolean checkGameRunning(void);
+boolean checkGamePlaying(void);
boolean checkGameSolved(void);
boolean checkGameFailed(void);
boolean checkGameEnded(void);
boolean checkGameSolved(void);
boolean checkGameFailed(void);
boolean checkGameEnded(void);
+boolean checkRequestActive(void);
unsigned int InitEngineRandom_RND(int);
unsigned int RND(int);
unsigned int InitEngineRandom_RND(int);
unsigned int RND(int);