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changed only handling pointer-style animations clicks in request dialogs
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index 7eb19cdedbb1e7d60b241dabdc915803dd587975..c555578b4ae8ce4a2f8755d380e51bcb18d7aced 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-163,6
+163,8
@@
struct GameInfo
boolean use_masked_pushing;
boolean use_masked_elements;
boolean use_masked_elements_initial;
boolean use_masked_pushing;
boolean use_masked_elements;
boolean use_masked_elements_initial;
+ int forced_scroll_x;
+ int forced_scroll_y;
int forced_scroll_delay_value;
int scroll_delay_value;
int tile_size;
int forced_scroll_delay_value;
int scroll_delay_value;
int tile_size;
@@
-244,7
+246,6
@@
struct GameInfo
// values for special request dialog control
boolean request_active;
// values for special request dialog control
boolean request_active;
- boolean request_active_or_moving;
// values for special game control
int centered_player_nr;
// values for special game control
int centered_player_nr;
@@
-274,6
+275,8
@@
struct GameInfo
int LevelSolved_CountingTime;
int LevelSolved_CountingScore;
int LevelSolved_CountingHealth;
int LevelSolved_CountingTime;
int LevelSolved_CountingScore;
int LevelSolved_CountingHealth;
+
+ boolean RestartGameRequested;
};
struct PlayerInfo
};
struct PlayerInfo