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fixed bug with synchronization problem with "play again" in network mode
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index b6e9f5b0ee629dd90784d768a0a139f4c477e3f6..bd26e264633cf7d6cea0c9f413bffaa9bd7cf5d0 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-100,6
+100,9
@@
struct GamePanelInfo
struct TextPosInfo player_name;
struct TextPosInfo level_name;
struct TextPosInfo level_author;
struct TextPosInfo player_name;
struct TextPosInfo level_name;
struct TextPosInfo level_author;
+
+ /* value to determine if panel will be updated or not */
+ boolean active;
};
struct GameButtonInfo
};
struct GameButtonInfo
@@
-205,6
+208,9
@@
struct GameInfo
/* trigger message to ask for restarting the game */
char *restart_game_message;
/* trigger message to ask for restarting the game */
char *restart_game_message;
+ /* values for special request dialog control */
+ boolean request_active;
+
/* values for special game control */
int centered_player_nr;
int centered_player_nr_next;
/* values for special game control */
int centered_player_nr;
int centered_player_nr_next;
@@
-266,7
+272,6
@@
struct PlayerInfo
boolean LevelSolved_GameWon;
boolean LevelSolved_GameEnd;
boolean LevelSolved_GameWon;
boolean LevelSolved_GameEnd;
- boolean LevelSolved_PanelOff;
boolean LevelSolved_SaveTape;
boolean LevelSolved_SaveScore;
boolean LevelSolved_SaveTape;
boolean LevelSolved_SaveScore;
@@
-412,6
+417,11
@@
void RaiseScoreElement(int);
void RequestQuitGameExt(boolean, boolean, char *);
void RequestQuitGame(boolean);
void RequestRestartGame(char *);
void RequestQuitGameExt(boolean, boolean, char *);
void RequestQuitGame(boolean);
void RequestRestartGame(char *);
+void CheckGameOver(void);
+
+boolean checkGameSolved(void);
+boolean checkGameFailed(void);
+boolean checkGameEnded(void);
unsigned int InitEngineRandom_RND(int);
unsigned int RND(int);
unsigned int InitEngineRandom_RND(int);
unsigned int RND(int);