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rnd-20040524-1-src
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index 519c6fc3d3692ae33d9965a342eb529b3fbd142b..ba51836515b64bcb36dda560b81aa80201a53fb8 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-16,22
+16,6
@@
#include "main.h"
#include "main.h"
-/* score for elements (also used by editor.c) */
-#define SC_EMERALD 0
-#define SC_DIAMOND 1
-#define SC_BUG 2
-#define SC_SPACESHIP 3
-#define SC_YAMYAM 4
-#define SC_ROBOT 5
-#define SC_PACMAN 6
-#define SC_NUT 7
-#define SC_DYNAMITE 8
-#define SC_KEY 9
-#define SC_TIME_BONUS 10
-#define SC_CRYSTAL 11
-#define SC_PEARL 12
-#define SC_SHIELD 13
-
void GetPlayerConfig(void);
void DrawGameDoorValues(void);
void InitGameSound();
void GetPlayerConfig(void);
void DrawGameDoorValues(void);
void InitGameSound();
@@
-72,6
+56,7
@@
void AusgangstuerBlinken(int, int);
void EdelsteinFunkeln(int, int);
void MauerWaechst(int, int);
void MauerAbleger(int, int);
void EdelsteinFunkeln(int, int);
void MauerWaechst(int, int);
void MauerAbleger(int, int);
+
void GameActions(void);
void ScrollLevel(int, int);
void GameActions(void);
void ScrollLevel(int, int);
@@
-87,7
+72,6
@@
void TestIfBadThingTouchesOtherBadThing(int, int);
void KillHero(struct PlayerInfo *);
void BuryHero(struct PlayerInfo *);
void RemoveHero(struct PlayerInfo *);
void KillHero(struct PlayerInfo *);
void BuryHero(struct PlayerInfo *);
void RemoveHero(struct PlayerInfo *);
-int DigField(struct PlayerInfo *, int, int, int, int, int);
boolean SnapField(struct PlayerInfo *, int, int);
boolean DropElement(struct PlayerInfo *);
boolean SnapField(struct PlayerInfo *, int, int);
boolean DropElement(struct PlayerInfo *);