+#if 1
+struct GamePanelInfo
+{
+ struct TextPosInfo level_number;
+ struct TextPosInfo gems;
+ struct TextPosInfo inventory;
+ struct TextPosInfo key[MAX_NUM_KEYS];
+ struct TextPosInfo key_white;
+ struct TextPosInfo key_white_count;
+ struct TextPosInfo score;
+ struct TextPosInfo time;
+ struct TextPosInfo time_hh;
+ struct TextPosInfo time_mm;
+ struct TextPosInfo time_ss;
+ struct TextPosInfo drop_next_1;
+ struct TextPosInfo drop_next_2;
+ struct TextPosInfo drop_next_3;
+ struct TextPosInfo drop_next_4;
+ struct TextPosInfo drop_next_5;
+ struct TextPosInfo drop_next_6;
+ struct TextPosInfo drop_next_7;
+ struct TextPosInfo drop_next_8;
+ struct TextPosInfo shield_normal;
+ struct TextPosInfo shield_normal_time;
+ struct TextPosInfo shield_deadly;
+ struct TextPosInfo shield_deadly_time;
+ struct TextPosInfo exit;
+ struct TextPosInfo em_exit;
+ struct TextPosInfo sp_exit;
+ struct TextPosInfo steel_exit;
+ struct TextPosInfo em_steel_exit;
+ struct TextPosInfo emc_magic_ball;
+ struct TextPosInfo emc_magic_ball_switch;
+ struct TextPosInfo emc_magic_ball_time;
+ struct TextPosInfo light_switch;
+ struct TextPosInfo light_switch_time;
+ struct TextPosInfo timegate_switch;
+ struct TextPosInfo timegate_switch_time;
+ struct TextPosInfo switchgate_switch;
+ struct TextPosInfo emc_lenses;
+ struct TextPosInfo emc_lenses_time;
+ struct TextPosInfo emc_magnifier;
+ struct TextPosInfo emc_magnifier_time;
+ struct TextPosInfo balloon_switch;
+ struct TextPosInfo dynabomb_number;
+ struct TextPosInfo dynabomb_size;
+ struct TextPosInfo dynabomb_power;
+ struct TextPosInfo penguins;
+ struct TextPosInfo sokoban_objects;
+ struct TextPosInfo sokoban_fields;
+ struct TextPosInfo robot_wheel;
+ struct TextPosInfo conveyor_belt_1;
+ struct TextPosInfo conveyor_belt_1_switch;
+ struct TextPosInfo conveyor_belt_2;
+ struct TextPosInfo conveyor_belt_2_switch;
+ struct TextPosInfo conveyor_belt_3;
+ struct TextPosInfo conveyor_belt_3_switch;
+ struct TextPosInfo conveyor_belt_4;
+ struct TextPosInfo conveyor_belt_4_switch;
+ struct TextPosInfo magic_wall;
+ struct TextPosInfo magic_wall_time;
+ struct TextPosInfo bd_magic_wall;
+ struct TextPosInfo dc_magic_wall;
+ struct TextPosInfo player_name;
+ struct TextPosInfo level_name;
+ struct TextPosInfo level_author;
+};
+
+struct GameButtonInfo
+{
+ struct MenuPosInfo stop;
+ struct MenuPosInfo pause;
+ struct MenuPosInfo play;
+ struct MenuPosInfo sound_music;
+ struct MenuPosInfo sound_loops;
+ struct MenuPosInfo sound_simple;
+};
+
+#else
+