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fixed and enhanced screen fading and global border handling (continued)
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index 3e62cf4d983ece67595577c665f65e67347dafe4..b801932c3f9df35338c2519a69d7d7a4af54a889 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-105,6
+105,7
@@
struct GameButtonInfo
struct XY redo;
struct XY save;
struct XY redo;
struct XY save;
+ struct XY pause2;
struct XY load;
struct XY sound_music;
struct XY load;
struct XY sound_music;
@@
-354,6
+355,7
@@
void StartGameActions(boolean, boolean, int);
void GameActions(void);
void GameActions_EM_Main();
void GameActions_SP_Main();
void GameActions(void);
void GameActions_EM_Main();
void GameActions_SP_Main();
+void GameActions_RND_Main();
void GameActions_RND();
void ScrollLevel(int, int);
void GameActions_RND();
void ScrollLevel(int, int);