-void FreeEngineSnapshotSingle();
-void FreeEngineSnapshotList();
-void LoadEngineSnapshotSingle();
-void SaveEngineSnapshotSingle();
-void SaveEngineSnapshotToList();
-boolean CheckEngineSnapshot();
-
-void CreateGameButtons();
-void FreeGameButtons();
-void MapStopPlayButtons();
-void MapUndoRedoButtons();
-void MapGameButtons();
-void UnmapGameButtons();
-void RedrawGameButtons();
+void FreeEngineSnapshotSingle(void);
+void FreeEngineSnapshotList(void);
+void LoadEngineSnapshotSingle(void);
+void SaveEngineSnapshotSingle(void);
+boolean CheckSaveEngineSnapshotToList(void);
+void SaveEngineSnapshotToList(void);
+void SaveEngineSnapshotToListInitial(void);
+boolean CheckEngineSnapshotSingle(void);
+boolean CheckEngineSnapshotList(void);
+
+void CreateGameButtons(void);
+void FreeGameButtons(void);
+void MapUndoRedoButtons(void);
+void UnmapUndoRedoButtons(void);
+void MapGameButtons(void);
+void UnmapGameButtons(void);
+void RedrawGameButtons(void);
+void MapGameButtonsOnTape(void);
+void UnmapGameButtonsOnTape(void);
+void RedrawGameButtonsOnTape(void);