// ----------------------------------------------------------------------------
// game.h
// ============================================================================
// ----------------------------------------------------------------------------
// game.h
// ============================================================================
struct XY panel_sound_music;
struct XY panel_sound_loops;
struct XY panel_sound_simple;
struct XY panel_sound_music;
struct XY panel_sound_loops;
struct XY panel_sound_simple;
boolean use_native_emc_graphics_engine;
boolean use_native_sp_graphics_engine;
boolean use_masked_pushing;
boolean use_native_emc_graphics_engine;
boolean use_native_sp_graphics_engine;
boolean use_masked_pushing;
// values for special game control
int centered_player_nr;
int centered_player_nr_next;
boolean set_centered_player;
// values for special game control
int centered_player_nr;
int centered_player_nr_next;
boolean set_centered_player;
byte effective_action; /* action acknowledged from network server
or summarized over all configured input
devices when in single player mode */
byte programmed_action; /* action forced by game itself (like moving
through doors); overrides other actions */
byte effective_action; /* action acknowledged from network server
or summarized over all configured input
devices when in single player mode */
byte programmed_action; /* action forced by game itself (like moving
through doors); overrides other actions */
struct MouseActionInfo mouse_action; // (used by MM engine only)
struct MouseActionInfo effective_mouse_action; // (used by MM engine only)
struct MouseActionInfo mouse_action; // (used by MM engine only)
struct MouseActionInfo effective_mouse_action; // (used by MM engine only)
void FreeGameButtons(void);
void MapUndoRedoButtons(void);
void UnmapUndoRedoButtons(void);
void FreeGameButtons(void);
void MapUndoRedoButtons(void);
void UnmapUndoRedoButtons(void);
void MapGameButtons(void);
void UnmapGameButtons(void);
void RedrawGameButtons(void);
void MapGameButtons(void);
void UnmapGameButtons(void);
void RedrawGameButtons(void);