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rnd-20060815-2-src
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index dadb6735f86859b5aaa45d834090444c74254c80..aff4cd5fb8b288417a5428b64b5bf7b61c6b62d0 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-20,8
+20,21
@@
#define MAX_NUM_KEYS 8
#define MAX_NUM_KEYS 8
+struct GamePanelInfo
+{
+ struct XY level;
+ struct XY gems;
+ struct XY inventory;
+ struct XY keys;
+ struct XY score;
+ struct XY time;
+};
+
struct GameInfo
{
struct GameInfo
{
+ /* values for control panel */
+ struct GamePanelInfo panel;
+
/* values for engine initialization */
int default_push_delay_fixed;
int default_push_delay_random;
/* values for engine initialization */
int default_push_delay_fixed;
int default_push_delay_random;
@@
-29,8
+42,8
@@
struct GameInfo
/* constant within running game */
int engine_version;
int emulation;
/* constant within running game */
int engine_version;
int emulation;
- int initial_move_delay;
- int initial_move_delay_value;
+ int initial_move_delay
[MAX_PLAYERS]
;
+ int initial_move_delay_value
[MAX_PLAYERS]
;
int initial_push_delay_value;
/* flags to handle bugs in and changes between different engine versions */
int initial_push_delay_value;
/* flags to handle bugs in and changes between different engine versions */
@@
-109,10
+122,18
@@
struct PlayerInfo
boolean can_fall_into_acid;
boolean can_fall_into_acid;
+ boolean gravity;
+
boolean LevelSolved, GameOver;
boolean LevelSolved, GameOver;
+ boolean LevelSolved_GameEnd;
+ boolean LevelSolved_SaveTape;
+ boolean LevelSolved_SaveScore;
+
int last_move_dir;
int last_move_dir;
+ boolean is_active;
+
boolean is_waiting;
boolean is_moving;
boolean is_auto_moving;
boolean is_waiting;
boolean is_moving;
boolean is_auto_moving;
@@
-197,6
+218,7
@@
void InitGame(void);
void UpdateEngineValues(int, int);
void GameWon(void);
void UpdateEngineValues(int, int);
void GameWon(void);
+void GameEnd(void);
void InitPlayerGfxAnimation(struct PlayerInfo *, int, int);
void Moving2Blocked(int, int, int *, int *);
void InitPlayerGfxAnimation(struct PlayerInfo *, int, int);
void Moving2Blocked(int, int, int *, int *);