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moved function to different source file
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index 5a96d4fc630cb23fc67d253984b1ec7b8afdfe8b..a4b1b0c5951e11bf8e8f55e67b60c83dca41882c 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-129,6
+129,9
@@
struct GameButtonInfo
struct XY panel_sound_music;
struct XY panel_sound_loops;
struct XY panel_sound_simple;
struct XY panel_sound_music;
struct XY panel_sound_loops;
struct XY panel_sound_simple;
+
+ struct XY touch_stop;
+ struct XY touch_pause;
};
struct GameSnapshotInfo
};
struct GameSnapshotInfo
@@
-234,6
+237,7
@@
struct GameInfo
int centered_player_nr;
int centered_player_nr_next;
boolean set_centered_player;
int centered_player_nr;
int centered_player_nr_next;
boolean set_centered_player;
+ boolean set_centered_player_fast;
// values for random number generator initialization after snapshot
unsigned int num_random_calls;
// values for random number generator initialization after snapshot
unsigned int num_random_calls;
@@
-452,6
+456,7
@@
void CreateGameButtons(void);
void FreeGameButtons(void);
void MapUndoRedoButtons(void);
void UnmapUndoRedoButtons(void);
void FreeGameButtons(void);
void MapUndoRedoButtons(void);
void UnmapUndoRedoButtons(void);
+void ModifyPauseButtons(void);
void MapGameButtons(void);
void UnmapGameButtons(void);
void RedrawGameButtons(void);
void MapGameButtons(void);
void UnmapGameButtons(void);
void RedrawGameButtons(void);