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rnd-20070310-1-src
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index c7e70c315d2cd08b697e85dd52b9e0870befafe2..a18b3f0cb56df50a12bda57a4b10044d68e393bf 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-14,12
+14,25
@@
#ifndef GAME_H
#define GAME_H
#ifndef GAME_H
#define GAME_H
+/* (not included here due to collisions with Emerald Mine engine definitions) */
+/* #include "main.h" */
#define MAX_INVENTORY_SIZE 1000
#define STD_NUM_KEYS 4
#define MAX_NUM_KEYS 8
#define MAX_INVENTORY_SIZE 1000
#define STD_NUM_KEYS 4
#define MAX_NUM_KEYS 8
+#if 1
+struct GamePanelInfo
+{
+ struct TextPosInfo level;
+ struct TextPosInfo gems;
+ struct TextPosInfo inventory;
+ struct TextPosInfo keys;
+ struct TextPosInfo score;
+ struct TextPosInfo time;
+};
+#else
struct GamePanelInfo
{
struct XY level;
struct GamePanelInfo
{
struct XY level;
@@
-29,6
+42,7
@@
struct GamePanelInfo
struct XY score;
struct XY time;
};
struct XY score;
struct XY time;
};
+#endif
struct GameInfo
{
struct GameInfo
{
@@
-128,7
+142,9
@@
struct PlayerInfo
boolean LevelSolved, GameOver;
boolean LevelSolved, GameOver;
+ boolean LevelSolved_GameWon;
boolean LevelSolved_GameEnd;
boolean LevelSolved_GameEnd;
+ boolean LevelSolved_PanelOff;
boolean LevelSolved_SaveTape;
boolean LevelSolved_SaveScore;
boolean LevelSolved_SaveTape;
boolean LevelSolved_SaveScore;
@@
-194,6
+210,7
@@
struct PlayerInfo
int lights_still_needed;
int friends_still_needed;
int key[MAX_NUM_KEYS];
int lights_still_needed;
int friends_still_needed;
int key[MAX_NUM_KEYS];
+ int num_white_keys;
int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
int shield_normal_time_left;
int shield_deadly_time_left;
int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
int shield_normal_time_left;
int shield_deadly_time_left;
@@
-212,6
+229,7
@@
void DEBUG_SetMaximumDynamite();
#endif
void GetPlayerConfig(void);
#endif
void GetPlayerConfig(void);
+int GetElementFromGroupElement(int);
void DrawGameValue_Time(int);
void DrawGameDoorValues(void);
void DrawGameValue_Time(int);
void DrawGameDoorValues(void);
@@
-241,6
+259,8
@@
void PlayLevelSound_EM(int, int, int, int);
void RaiseScore(int);
void RaiseScoreElement(int);
void RaiseScore(int);
void RaiseScoreElement(int);
+
+void RequestQuitGameExt(boolean, boolean, char *);
void RequestQuitGame(boolean);
unsigned int InitEngineRandom_RND(long);
void RequestQuitGame(boolean);
unsigned int InitEngineRandom_RND(long);