projects
/
rocksndiamonds.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
improved handling of R'n'D program filenames with suffix
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index 3e62cf4d983ece67595577c665f65e67347dafe4..9fda50e30c12f932de8ecfb879048d4c59f31f91 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-105,6
+105,7
@@
struct GameButtonInfo
struct XY redo;
struct XY save;
struct XY redo;
struct XY save;
+ struct XY pause2;
struct XY load;
struct XY sound_music;
struct XY load;
struct XY sound_music;
@@
-127,6
+128,7
@@
struct GameInfo
struct GameButtonInfo button;
/* values for graphics engine customization */
struct GameButtonInfo button;
/* values for graphics engine customization */
+ int graphics_engine_version;
boolean use_native_emc_graphics_engine;
boolean use_native_sp_graphics_engine;
boolean use_masked_pushing;
boolean use_native_emc_graphics_engine;
boolean use_native_sp_graphics_engine;
boolean use_masked_pushing;
@@
-354,6
+356,7
@@
void StartGameActions(boolean, boolean, int);
void GameActions(void);
void GameActions_EM_Main();
void GameActions_SP_Main();
void GameActions(void);
void GameActions_EM_Main();
void GameActions_SP_Main();
+void GameActions_RND_Main();
void GameActions_RND();
void ScrollLevel(int, int);
void GameActions_RND();
void ScrollLevel(int, int);