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minor whitespace change
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index 60c80908d8db67dea556c0955dc6ee8fa6d2391c..94144e3ee098210028344015c60bab38432b8e5e 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-36,6
+36,11
@@
#define STR_SNAPSHOT_MODE_EVERY_COLLECT "every_collect"
#define STR_SNAPSHOT_MODE_DEFAULT STR_SNAPSHOT_MODE_OFF
#define STR_SNAPSHOT_MODE_EVERY_COLLECT "every_collect"
#define STR_SNAPSHOT_MODE_DEFAULT STR_SNAPSHOT_MODE_OFF
+#define STR_SCORES_TYPE_LOCAL_ONLY "local_scores_only"
+#define STR_SCORES_TYPE_SERVER_ONLY "server_scores_only"
+#define STR_SCORES_TYPE_LOCAL_AND_SERVER "local_and_server_scores"
+#define STR_SCORES_TYPE_DEFAULT STR_SCORES_TYPE_LOCAL_AND_SERVER
+
#define SNAPSHOT_MODE_OFF 0
#define SNAPSHOT_MODE_EVERY_STEP 1
#define SNAPSHOT_MODE_EVERY_MOVE 2
#define SNAPSHOT_MODE_OFF 0
#define SNAPSHOT_MODE_EVERY_STEP 1
#define SNAPSHOT_MODE_EVERY_MOVE 2
@@
-157,6
+162,7
@@
struct GameInfo
boolean use_native_sp_graphics_engine;
boolean use_masked_pushing;
boolean use_masked_elements;
boolean use_native_sp_graphics_engine;
boolean use_masked_pushing;
boolean use_masked_elements;
+ boolean use_masked_elements_initial;
int forced_scroll_delay_value;
int scroll_delay_value;
int tile_size;
int forced_scroll_delay_value;
int scroll_delay_value;
int tile_size;