void InitGame(void);
void InitMovDir(int, int);
void InitAmoebaNr(int, int);
void InitGame(void);
void InitMovDir(int, int);
void InitAmoebaNr(int, int);
int DigField(struct PlayerInfo *, int, int, int, int, int);
boolean SnapField(struct PlayerInfo *, int, int);
boolean PlaceBomb(struct PlayerInfo *);
int DigField(struct PlayerInfo *, int, int, int, int, int);
boolean SnapField(struct PlayerInfo *, int, int);
boolean PlaceBomb(struct PlayerInfo *);