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rnd-20070207-2-src
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index f855387a33568ae19c90942a786a34a60e9c2232..92ab3451d4a3d65fe75d15d5bf95d41d90bda541 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-1,7
+1,7
@@
/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-200
2
Artsoft Entertainment *
+* (c) 1995-200
6
Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
@@
-14,12
+14,25
@@
#ifndef GAME_H
#define GAME_H
#ifndef GAME_H
#define GAME_H
+/* (not included here due to collisions with Emerald Mine engine definitions) */
+/* #include "main.h" */
#define MAX_INVENTORY_SIZE 1000
#define STD_NUM_KEYS 4
#define MAX_NUM_KEYS 8
#define MAX_INVENTORY_SIZE 1000
#define STD_NUM_KEYS 4
#define MAX_NUM_KEYS 8
+#if 1
+struct GamePanelInfo
+{
+ struct TextPosInfo level;
+ struct TextPosInfo gems;
+ struct TextPosInfo inventory;
+ struct TextPosInfo keys;
+ struct TextPosInfo score;
+ struct TextPosInfo time;
+};
+#else
struct GamePanelInfo
{
struct XY level;
struct GamePanelInfo
{
struct XY level;
@@
-29,6
+42,7
@@
struct GamePanelInfo
struct XY score;
struct XY time;
};
struct XY score;
struct XY time;
};
+#endif
struct GameInfo
{
struct GameInfo
{
@@
-67,13
+81,11
@@
struct GameInfo
boolean explosions_delayed;
boolean envelope_active;
boolean explosions_delayed;
boolean envelope_active;
-#if 1
/* values for the new EMC elements */
int lenses_time_left;
int magnify_time_left;
boolean ball_state;
int ball_content_nr;
/* values for the new EMC elements */
int lenses_time_left;
int magnify_time_left;
boolean ball_state;
int ball_content_nr;
-#endif
/* values for player idle animation (no effect on engine) */
int player_boring_delay_fixed;
/* values for player idle animation (no effect on engine) */
int player_boring_delay_fixed;
@@
-88,6
+100,9
@@
struct GameInfo
int centered_player_nr;
int centered_player_nr_next;
boolean set_centered_player;
int centered_player_nr;
int centered_player_nr_next;
boolean set_centered_player;
+
+ /* values for random number generator initialization after snapshot */
+ unsigned long num_random_calls;
};
struct PlayerInfo
};
struct PlayerInfo
@@
-95,6
+110,7
@@
struct PlayerInfo
boolean present; /* player present in level playfield */
boolean connected; /* player connected (locally or via network) */
boolean active; /* player present and connected */
boolean present; /* player present in level playfield */
boolean connected; /* player connected (locally or via network) */
boolean active; /* player present and connected */
+ boolean killed; /* player maybe present/active, but killed */
int index_nr; /* player number (0 to 3) */
int index_bit; /* player number bit (1 << 0 to 1 << 3) */
int index_nr; /* player number (0 to 3) */
int index_bit; /* player number bit (1 << 0 to 1 << 3) */
@@
-126,7
+142,9
@@
struct PlayerInfo
boolean LevelSolved, GameOver;
boolean LevelSolved, GameOver;
+ boolean LevelSolved_GameWon;
boolean LevelSolved_GameEnd;
boolean LevelSolved_GameEnd;
+ boolean LevelSolved_PanelOff;
boolean LevelSolved_SaveTape;
boolean LevelSolved_SaveScore;
boolean LevelSolved_SaveTape;
boolean LevelSolved_SaveScore;
@@
-185,11
+203,14
@@
struct PlayerInfo
int step_counter;
int score;
int step_counter;
int score;
+ int score_final;
+
int gems_still_needed;
int sokobanfields_still_needed;
int lights_still_needed;
int friends_still_needed;
int key[MAX_NUM_KEYS];
int gems_still_needed;
int sokobanfields_still_needed;
int lights_still_needed;
int friends_still_needed;
int key[MAX_NUM_KEYS];
+ int num_white_keys;
int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
int shield_normal_time_left;
int shield_deadly_time_left;
int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl;
int shield_normal_time_left;
int shield_deadly_time_left;
@@
-199,9
+220,8
@@
struct PlayerInfo
int inventory_size;
};
int inventory_size;
};
-
extern struct GameInfo game;
extern struct GameInfo game;
-extern struct PlayerInfo stored_player[], *local_player;
+extern struct PlayerInfo stored_player[
MAX_PLAYERS
], *local_player;
#ifdef DEBUG
#ifdef DEBUG
@@
-238,8
+258,18
@@
void PlayLevelSound_EM(int, int, int, int);
void RaiseScore(int);
void RaiseScoreElement(int);
void RaiseScore(int);
void RaiseScoreElement(int);
+
+void RequestQuitGameExt(boolean, boolean, char *);
void RequestQuitGame(boolean);
void RequestQuitGame(boolean);
+unsigned int InitEngineRandom_RND(long);
+unsigned int RND(int);
+
+void FreeEngineSnapshot();
+void LoadEngineSnapshot();
+void SaveEngineSnapshot();
+boolean CheckEngineSnapshot();
+
void CreateGameButtons();
void FreeGameButtons();
void UnmapGameButtons();
void CreateGameButtons();
void FreeGameButtons();
void UnmapGameButtons();