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version number set to 4.3.7.0
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index 94144e3ee098210028344015c60bab38432b8e5e..7eb19cdedbb1e7d60b241dabdc915803dd587975 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-203,7
+203,8
@@
struct GameInfo
boolean explosions_delayed;
boolean envelope_active;
boolean explosions_delayed;
boolean envelope_active;
- boolean no_time_limit; // (variable only in very special case)
+ boolean no_level_time_limit; // (variable only in very special case)
+ boolean time_limit; // forced by levelset config or setup option
int time_final; // time (in seconds) or steps left or played
int score_time_final; // time (in frames) or steps played
int time_final; // time (in seconds) or steps left or played
int score_time_final; // time (in frames) or steps played
@@
-241,9
+242,6
@@
struct GameInfo
// values for special game initialization control
boolean restart_level;
// values for special game initialization control
boolean restart_level;
- // trigger message to ask for restarting the game
- char *restart_game_message;
-
// values for special request dialog control
boolean request_active;
boolean request_active_or_moving;
// values for special request dialog control
boolean request_active;
boolean request_active_or_moving;
@@
-378,7
+376,7
@@
struct PlayerInfo
int push_delay;
int push_delay_value;
int push_delay;
int push_delay_value;
-
unsigned int
actual_frame_counter;
+
DelayCounter
actual_frame_counter;
int drop_delay;
int drop_pressed_delay;
int drop_delay;
int drop_pressed_delay;
@@
-426,8
+424,10
@@
void GameEnd(void);
void MergeServerScore(void);
void InitPlayerGfxAnimation(struct PlayerInfo *, int, int);
void MergeServerScore(void);
void InitPlayerGfxAnimation(struct PlayerInfo *, int, int);
+
void Moving2Blocked(int, int, int *, int *);
void Blocked2Moving(int, int, int *, int *);
void Moving2Blocked(int, int, int *, int *);
void Blocked2Moving(int, int, int *, int *);
+
void DrawDynamite(int, int);
void StartGameActions(boolean, boolean, int);
void DrawDynamite(int, int);
void StartGameActions(boolean, boolean, int);
@@
-454,9
+454,8
@@
void RaiseScoreElement(int);
void RequestQuitGameExt(boolean, boolean, char *);
void RequestQuitGame(boolean);
void RequestQuitGameExt(boolean, boolean, char *);
void RequestQuitGame(boolean);
-void RequestRestartGame(char *);
-void CheckGameOver(void);
+boolean CheckRestartGame(void);
boolean checkGameSolved(void);
boolean checkGameFailed(void);
boolean checkGameEnded(void);
boolean checkGameSolved(void);
boolean checkGameFailed(void);
boolean checkGameEnded(void);