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fixed bug with checking music only for current instead of all levels
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index 6ecbefc48459689311e83e6e52bc29c32c71bad0..7eb19cdedbb1e7d60b241dabdc915803dd587975 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-424,8
+424,10
@@
void GameEnd(void);
void MergeServerScore(void);
void InitPlayerGfxAnimation(struct PlayerInfo *, int, int);
void MergeServerScore(void);
void InitPlayerGfxAnimation(struct PlayerInfo *, int, int);
+
void Moving2Blocked(int, int, int *, int *);
void Blocked2Moving(int, int, int *, int *);
void Moving2Blocked(int, int, int *, int *);
void Blocked2Moving(int, int, int *, int *);
+
void DrawDynamite(int, int);
void StartGameActions(boolean, boolean, int);
void DrawDynamite(int, int);
void StartGameActions(boolean, boolean, int);
@@
-452,7
+454,6
@@
void RaiseScoreElement(int);
void RequestQuitGameExt(boolean, boolean, char *);
void RequestQuitGame(boolean);
void RequestQuitGameExt(boolean, boolean, char *);
void RequestQuitGame(boolean);
-void RequestRestartGame(char *);
boolean CheckRestartGame(void);
boolean checkGameSolved(void);
boolean CheckRestartGame(void);
boolean checkGameSolved(void);