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added stopping game startup actions on Escape key when using MM engine
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index 26c186fe6df4cf457180ecdf1b7e9b6dc5f477a3..7eb19cdedbb1e7d60b241dabdc915803dd587975 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-242,9
+242,6
@@
struct GameInfo
// values for special game initialization control
boolean restart_level;
// values for special game initialization control
boolean restart_level;
- // trigger message to ask for restarting the game
- char *restart_game_message;
-
// values for special request dialog control
boolean request_active;
boolean request_active_or_moving;
// values for special request dialog control
boolean request_active;
boolean request_active_or_moving;
@@
-427,8
+424,10
@@
void GameEnd(void);
void MergeServerScore(void);
void InitPlayerGfxAnimation(struct PlayerInfo *, int, int);
void MergeServerScore(void);
void InitPlayerGfxAnimation(struct PlayerInfo *, int, int);
+
void Moving2Blocked(int, int, int *, int *);
void Blocked2Moving(int, int, int *, int *);
void Moving2Blocked(int, int, int *, int *);
void Blocked2Moving(int, int, int *, int *);
+
void DrawDynamite(int, int);
void StartGameActions(boolean, boolean, int);
void DrawDynamite(int, int);
void StartGameActions(boolean, boolean, int);
@@
-455,9
+454,8
@@
void RaiseScoreElement(int);
void RequestQuitGameExt(boolean, boolean, char *);
void RequestQuitGame(boolean);
void RequestQuitGameExt(boolean, boolean, char *);
void RequestQuitGame(boolean);
-void RequestRestartGame(char *);
-void CheckGameOver(void);
+boolean CheckRestartGame(void);
boolean checkGameSolved(void);
boolean checkGameFailed(void);
boolean checkGameEnded(void);
boolean checkGameSolved(void);
boolean checkGameFailed(void);
boolean checkGameEnded(void);