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moved flag for mouse click events from level to game structure
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index 224df856e525130d8e12106c3e7d3b5282933a2d..74625440cae7d8ac3b7ca2a8b1b0415f279b81ef 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-178,6
+178,9
@@
struct GameInfo
boolean max_num_changes_per_frame;
boolean use_reverse_scan_direction;
boolean max_num_changes_per_frame;
boolean use_reverse_scan_direction;
+ // flag to indicate if mouse events are processed by game engine
+ boolean use_mouse_events;
+
// variable within running game
int yamyam_content_nr;
boolean robot_wheel_active;
// variable within running game
int yamyam_content_nr;
boolean robot_wheel_active;
@@
-215,7
+218,7
@@
struct GameInfo
// values for the new EMC elements
int lenses_time_left;
int magnify_time_left;
// values for the new EMC elements
int lenses_time_left;
int magnify_time_left;
- boolean ball_
stat
e;
+ boolean ball_
activ
e;
int ball_content_nr;
// values for player idle animation (no effect on engine)
int ball_content_nr;
// values for player idle animation (no effect on engine)
@@
-237,6
+240,7
@@
struct GameInfo
int centered_player_nr;
int centered_player_nr_next;
boolean set_centered_player;
int centered_player_nr;
int centered_player_nr_next;
boolean set_centered_player;
+ boolean set_centered_player_wrap;
// values for random number generator initialization after snapshot
unsigned int num_random_calls;
// values for random number generator initialization after snapshot
unsigned int num_random_calls;