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Merge branch 'master' into releases
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index d46982d7f33c6f9219ebbd90d0be7c244e1b7617..71ad7a0a3b8084c0296b9464c340b8522f15613d 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-29,8
+29,8
@@
struct GameInfo
/* constant within running game */
int engine_version;
int emulation;
/* constant within running game */
int engine_version;
int emulation;
- int initial_move_delay;
- int initial_move_delay_value;
+ int initial_move_delay
[MAX_PLAYERS]
;
+ int initial_move_delay_value
[MAX_PLAYERS]
;
int initial_push_delay_value;
/* flags to handle bugs in and changes between different engine versions */
int initial_push_delay_value;
/* flags to handle bugs in and changes between different engine versions */
@@
-115,6
+115,8
@@
struct PlayerInfo
int last_move_dir;
int last_move_dir;
+ boolean is_active;
+
boolean is_waiting;
boolean is_moving;
boolean is_auto_moving;
boolean is_waiting;
boolean is_moving;
boolean is_auto_moving;