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added function to get graphics for MM style game elements
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index 2f21455f8cfe65e2470a006ed6f26afd5c5a637d..70df8a252b0b8de56d3a045a5aa31593710e8963 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-281,6
+281,8
@@
struct PlayerInfo
boolean cannot_move;
boolean cannot_move;
+ boolean force_dropping; /* needed for single step mode */
+
int frame_counter_bored;
int frame_counter_sleeping;
int frame_counter_bored;
int frame_counter_sleeping;
@@
-344,6
+346,8
@@
void DEBUG_SetMaximumDynamite();
void GetPlayerConfig(void);
int GetElementFromGroupElement(int);
void GetPlayerConfig(void);
int GetElementFromGroupElement(int);
+int getPlayerInventorySize(int);
+
void DrawGameValue_Time(int);
void DrawGameDoorValues(void);
void DrawGameValue_Time(int);
void DrawGameDoorValues(void);
@@
-352,7
+356,7
@@
void UpdateAndDisplayGameControlValues();
void InitGameSound();
void InitGame();
void InitGameSound();
void InitGame();
-void UpdateEngineValues(int, int);
+void UpdateEngineValues(int, int
, int, int
);
void GameWon(void);
void GameEnd(void);
void GameWon(void);
void GameEnd(void);