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added function to get graphics for MM style game elements
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index 22e59af69a8c24839ace1ba34453accf1d3fbaf0..70df8a252b0b8de56d3a045a5aa31593710e8963 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-281,6
+281,8
@@
struct PlayerInfo
boolean cannot_move;
boolean cannot_move;
+ boolean force_dropping; /* needed for single step mode */
+
int frame_counter_bored;
int frame_counter_sleeping;
int frame_counter_bored;
int frame_counter_sleeping;
@@
-344,6
+346,8
@@
void DEBUG_SetMaximumDynamite();
void GetPlayerConfig(void);
int GetElementFromGroupElement(int);
void GetPlayerConfig(void);
int GetElementFromGroupElement(int);
+int getPlayerInventorySize(int);
+
void DrawGameValue_Time(int);
void DrawGameDoorValues(void);
void DrawGameValue_Time(int);
void DrawGameDoorValues(void);