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removed variable that was not required
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index 600485eaf3d7239e9d28c9f753b14b27bc09d12c..6ecbefc48459689311e83e6e52bc29c32c71bad0 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-242,9
+242,6
@@
struct GameInfo
// values for special game initialization control
boolean restart_level;
// values for special game initialization control
boolean restart_level;
- // trigger message to ask for restarting the game
- char *restart_game_message;
-
// values for special request dialog control
boolean request_active;
boolean request_active_or_moving;
// values for special request dialog control
boolean request_active;
boolean request_active_or_moving;
@@
-379,7
+376,7
@@
struct PlayerInfo
int push_delay;
int push_delay_value;
int push_delay;
int push_delay_value;
-
unsigned int
actual_frame_counter;
+
DelayCounter
actual_frame_counter;
int drop_delay;
int drop_pressed_delay;
int drop_delay;
int drop_pressed_delay;
@@
-456,8
+453,8
@@
void RaiseScoreElement(int);
void RequestQuitGameExt(boolean, boolean, char *);
void RequestQuitGame(boolean);
void RequestRestartGame(char *);
void RequestQuitGameExt(boolean, boolean, char *);
void RequestQuitGame(boolean);
void RequestRestartGame(char *);
-void CheckGameOver(void);
+boolean CheckRestartGame(void);
boolean checkGameSolved(void);
boolean checkGameFailed(void);
boolean checkGameEnded(void);
boolean checkGameSolved(void);
boolean checkGameFailed(void);
boolean checkGameEnded(void);