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[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index 5e3bc7eff6983153a3d58246e5c949e7975076fe..65e0375a75e9db07ba9dc6dcc0485c291486deaf 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-122,6
+122,8
@@
struct GameSnapshotInfo
byte last_action[MAX_PLAYERS];
boolean changed_action;
boolean collected_item;
byte last_action[MAX_PLAYERS];
boolean changed_action;
boolean collected_item;
+
+ boolean save_snapshot;
};
struct GameInfo
};
struct GameInfo
@@
-272,8
+274,15
@@
struct PlayerInfo
boolean is_bored;
boolean is_sleeping;
boolean is_bored;
boolean is_sleeping;
+ boolean was_waiting;
+ boolean was_moving;
+ boolean was_snapping;
+ boolean was_dropping;
+
boolean cannot_move;
boolean cannot_move;
+ boolean force_dropping; /* needed for single step mode */
+
int frame_counter_bored;
int frame_counter_sleeping;
int frame_counter_bored;
int frame_counter_sleeping;
@@
-337,6
+346,8
@@
void DEBUG_SetMaximumDynamite();
void GetPlayerConfig(void);
int GetElementFromGroupElement(int);
void GetPlayerConfig(void);
int GetElementFromGroupElement(int);
+int getPlayerInventorySize(int);
+
void DrawGameValue_Time(int);
void DrawGameDoorValues(void);
void DrawGameValue_Time(int);
void DrawGameDoorValues(void);
@@
-345,7
+356,7
@@
void UpdateAndDisplayGameControlValues();
void InitGameSound();
void InitGame();
void InitGameSound();
void InitGame();
-void UpdateEngineValues(int, int);
+void UpdateEngineValues(int, int
, int, int
);
void GameWon(void);
void GameEnd(void);
void GameWon(void);
void GameEnd(void);
@@
-359,6
+370,7
@@
void StartGameActions(boolean, boolean, int);
void GameActions(void);
void GameActions_EM_Main();
void GameActions_SP_Main();
void GameActions(void);
void GameActions_EM_Main();
void GameActions_SP_Main();
+void GameActions_MM_Main();
void GameActions_RND_Main();
void GameActions_RND();
void GameActions_RND_Main();
void GameActions_RND();
@@
-381,7
+393,8
@@
void FreeEngineSnapshotSingle();
void FreeEngineSnapshotList();
void LoadEngineSnapshotSingle();
void SaveEngineSnapshotSingle();
void FreeEngineSnapshotList();
void LoadEngineSnapshotSingle();
void SaveEngineSnapshotSingle();
-boolean SaveEngineSnapshotToList();
+boolean CheckSaveEngineSnapshotToList();
+void SaveEngineSnapshotToList();
void SaveEngineSnapshotToListInitial();
boolean CheckEngineSnapshotSingle();
boolean CheckEngineSnapshotList();
void SaveEngineSnapshotToListInitial();
boolean CheckEngineSnapshotSingle();
boolean CheckEngineSnapshotList();