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[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index 22e59af69a8c24839ace1ba34453accf1d3fbaf0..65e0375a75e9db07ba9dc6dcc0485c291486deaf 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-281,6
+281,8
@@
struct PlayerInfo
boolean cannot_move;
boolean cannot_move;
+ boolean force_dropping; /* needed for single step mode */
+
int frame_counter_bored;
int frame_counter_sleeping;
int frame_counter_bored;
int frame_counter_sleeping;
@@
-344,6
+346,8
@@
void DEBUG_SetMaximumDynamite();
void GetPlayerConfig(void);
int GetElementFromGroupElement(int);
void GetPlayerConfig(void);
int GetElementFromGroupElement(int);
+int getPlayerInventorySize(int);
+
void DrawGameValue_Time(int);
void DrawGameDoorValues(void);
void DrawGameValue_Time(int);
void DrawGameDoorValues(void);
@@
-366,6
+370,7
@@
void StartGameActions(boolean, boolean, int);
void GameActions(void);
void GameActions_EM_Main();
void GameActions_SP_Main();
void GameActions(void);
void GameActions_EM_Main();
void GameActions_SP_Main();
+void GameActions_MM_Main();
void GameActions_RND_Main();
void GameActions_RND();
void GameActions_RND_Main();
void GameActions_RND();