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rnd-20060820-2-src
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index 71ad7a0a3b8084c0296b9464c340b8522f15613d..57621e88d9d9d9e9db8c0eb3f7092a41bf46db07 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-1,7
+1,7
@@
/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-200
2
Artsoft Entertainment *
+* (c) 1995-200
6
Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
@@
-20,8
+20,21
@@
#define MAX_NUM_KEYS 8
#define MAX_NUM_KEYS 8
+struct GamePanelInfo
+{
+ struct XY level;
+ struct XY gems;
+ struct XY inventory;
+ struct XY keys;
+ struct XY score;
+ struct XY time;
+};
+
struct GameInfo
{
struct GameInfo
{
+ /* values for control panel */
+ struct GamePanelInfo panel;
+
/* values for engine initialization */
int default_push_delay_fixed;
int default_push_delay_random;
/* values for engine initialization */
int default_push_delay_fixed;
int default_push_delay_random;
@@
-54,13
+67,11
@@
struct GameInfo
boolean explosions_delayed;
boolean envelope_active;
boolean explosions_delayed;
boolean envelope_active;
-#if 1
/* values for the new EMC elements */
int lenses_time_left;
int magnify_time_left;
boolean ball_state;
int ball_content_nr;
/* values for the new EMC elements */
int lenses_time_left;
int magnify_time_left;
boolean ball_state;
int ball_content_nr;
-#endif
/* values for player idle animation (no effect on engine) */
int player_boring_delay_fixed;
/* values for player idle animation (no effect on engine) */
int player_boring_delay_fixed;
@@
-113,6
+124,10
@@
struct PlayerInfo
boolean LevelSolved, GameOver;
boolean LevelSolved, GameOver;
+ boolean LevelSolved_GameEnd;
+ boolean LevelSolved_SaveTape;
+ boolean LevelSolved_SaveScore;
+
int last_move_dir;
boolean is_active;
int last_move_dir;
boolean is_active;
@@
-168,6
+183,8
@@
struct PlayerInfo
int step_counter;
int score;
int step_counter;
int score;
+ int score_final;
+
int gems_still_needed;
int sokobanfields_still_needed;
int lights_still_needed;
int gems_still_needed;
int sokobanfields_still_needed;
int lights_still_needed;
@@
-197,10
+214,11
@@
void DrawGameValue_Time(int);
void DrawGameDoorValues(void);
void InitGameSound();
void DrawGameDoorValues(void);
void InitGameSound();
-void InitGame(
void
);
+void InitGame();
void UpdateEngineValues(int, int);
void GameWon(void);
void UpdateEngineValues(int, int);
void GameWon(void);
+void GameEnd(void);
void InitPlayerGfxAnimation(struct PlayerInfo *, int, int);
void Moving2Blocked(int, int, int *, int *);
void InitPlayerGfxAnimation(struct PlayerInfo *, int, int);
void Moving2Blocked(int, int, int *, int *);