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re-enabled storing selection from "last played level set" menu
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index d1323f0e4589aaaac4cf41292dcb56d7f7a4123f..5739ecf0668eb82c770c3c568264b5a86cd47fa6 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-156,6
+156,7
@@
struct GameInfo
boolean use_native_emc_graphics_engine;
boolean use_native_sp_graphics_engine;
boolean use_masked_pushing;
boolean use_native_emc_graphics_engine;
boolean use_native_sp_graphics_engine;
boolean use_masked_pushing;
+ boolean use_masked_elements;
int forced_scroll_delay_value;
int scroll_delay_value;
int tile_size;
int forced_scroll_delay_value;
int scroll_delay_value;
int tile_size;
@@
-381,6
+382,8
@@
struct PlayerInfo
int shield_normal_time_left;
int shield_deadly_time_left;
int shield_normal_time_left;
int shield_deadly_time_left;
+ int last_removed_element;
+
int inventory_element[MAX_INVENTORY_SIZE];
int inventory_infinite_element;
int inventory_size;
int inventory_element[MAX_INVENTORY_SIZE];
int inventory_infinite_element;
int inventory_size;
@@
-399,7
+402,7
@@
int GetElementFromGroupElement(int);
int getPlayerInventorySize(int);
int getPlayerInventorySize(int);
-void
DrawGameValue_Time(int
);
+void
UpdateGameDoorValues(void
);
void DrawGameDoorValues(void);
void UpdateAndDisplayGameControlValues(void);
void DrawGameDoorValues(void);
void UpdateAndDisplayGameControlValues(void);