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rnd-19980926
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index 3fdd4a5290207d1fa69f51c58fc2bd978586ec59..5620933558ac2ba1afae56ba9874bb1b783b88ff 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-31,9
+31,9
@@
#define EX_BORDER 2
/* fundamental game speed */
#define EX_BORDER 2
/* fundamental game speed */
-#define GAME_FRAME_DELAY
4
-#define FFWD_FRAME_DELAY 1
-#define FRAMES_PER_SECOND (100 / GAME_FRAME_DELAY)
+#define GAME_FRAME_DELAY
20 /* frame delay in milliseconds */
+#define FFWD_FRAME_DELAY 1
0 /* 200% speed for fast forward */
+#define FRAMES_PER_SECOND (100
0
/ GAME_FRAME_DELAY)
void GetPlayerConfig(void);
void InitGame(void);
void GetPlayerConfig(void);
void InitGame(void);
@@
-72,7
+72,7
@@
void AusgangstuerBlinken(int, int);
void EdelsteinFunkeln(int, int);
void MauerWaechst(int, int);
void MauerAbleger(int, int);
void EdelsteinFunkeln(int, int);
void MauerWaechst(int, int);
void MauerAbleger(int, int);
-void GameActions(
void
);
+void GameActions(
int
);
void ScrollLevel(int, int);
BOOL MoveFigureOneStep(int, int, int, int);
BOOL MoveFigure(int, int);
void ScrollLevel(int, int);
BOOL MoveFigureOneStep(int, int, int, int);
BOOL MoveFigure(int, int);