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rnd-20031116-1-src
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index 01209d95e53d733ace1fc96e2070d4a10b789f4b..519c6fc3d3692ae33d9965a342eb529b3fbd142b 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-54,7
+54,6
@@
void DynaExplode(int, int);
void Bang(int, int);
void Blurb(int, int);
void Impact(int, int);
void Bang(int, int);
void Blurb(int, int);
void Impact(int, int);
-void TurnRound(int, int);
void StartMoving(int, int);
void ContinueMoving(int, int);
int AmoebeNachbarNr(int, int);
void StartMoving(int, int);
void ContinueMoving(int, int);
int AmoebeNachbarNr(int, int);
@@
-76,11
+75,6
@@
void MauerAbleger(int, int);
void GameActions(void);
void ScrollLevel(int, int);
void GameActions(void);
void ScrollLevel(int, int);
-boolean MoveFigureOneStep(struct PlayerInfo *, int, int, int, int);
-boolean MoveFigure(struct PlayerInfo *, int, int);
-void ScrollFigure(struct PlayerInfo *, int);
-void ScrollScreen(struct PlayerInfo *, int);
-
void TestIfGoodThingHitsBadThing(int, int, int);
void TestIfBadThingHitsGoodThing(int, int, int);
void TestIfHeroTouchesBadThing(int, int);
void TestIfGoodThingHitsBadThing(int, int, int);
void TestIfBadThingHitsGoodThing(int, int, int);
void TestIfHeroTouchesBadThing(int, int);
@@
-95,9
+89,9
@@
void BuryHero(struct PlayerInfo *);
void RemoveHero(struct PlayerInfo *);
int DigField(struct PlayerInfo *, int, int, int, int, int);
boolean SnapField(struct PlayerInfo *, int, int);
void RemoveHero(struct PlayerInfo *);
int DigField(struct PlayerInfo *, int, int, int, int, int);
boolean SnapField(struct PlayerInfo *, int, int);
-boolean
PlaceBomb
(struct PlayerInfo *);
+boolean
DropElement
(struct PlayerInfo *);
-void InitPlay
SoundLevel
();
+void InitPlay
LevelSound
();
void RaiseScore(int);
void RaiseScoreElement(int);
void RaiseScore(int);
void RaiseScoreElement(int);