-void TestIfPlayerTouchesBadThing(int, int);
-void TestIfPlayerRunsIntoBadThing(int, int, int);
-void TestIfBadThingTouchesPlayer(int, int);
-void TestIfBadThingRunsIntoPlayer(int, int, int);
+void TestIfHeroTouchesBadThing(int, int);
+void TestIfHeroRunsIntoBadThing(int, int, int);
+void TestIfBadThingTouchesHero(int, int);
+void TestIfBadThingRunsIntoHero(int, int, int);