projects
/
rocksndiamonds.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
rnd-20050807-1-src
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index 074662a052a67bfbfd7f0fc44949b06823916279..4bca9fd69f8253151c8dc6194e2e4cc3256f9f7f 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-1,7
+1,7
@@
/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-200
1
Artsoft Entertainment *
+* (c) 1995-200
2
Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
@@
-16,27
+16,22
@@
#include "main.h"
#include "main.h"
-/* score for elements (also used by editor.c) */
-#define SC_EDELSTEIN 0
-#define SC_DIAMANT 1
-#define SC_KAEFER 2
-#define SC_FLIEGER 3
-#define SC_MAMPFER 4
-#define SC_ROBOT 5
-#define SC_PACMAN 6
-#define SC_KOKOSNUSS 7
-#define SC_DYNAMIT 8
-#define SC_SCHLUESSEL 9
-#define SC_ZEITBONUS 10
-
void GetPlayerConfig(void);
void GetPlayerConfig(void);
+
+void DrawGameValue_Time(int);
void DrawGameDoorValues(void);
void DrawGameDoorValues(void);
+
void InitGameSound();
void InitGame(void);
void InitGameSound();
void InitGame(void);
+
+void UpdateEngineValues(int, int);
+
void InitMovDir(int, int);
void InitAmoebaNr(int, int);
void GameWon(void);
int NewHiScore(void);
void InitMovDir(int, int);
void InitAmoebaNr(int, int);
void GameWon(void);
int NewHiScore(void);
+
+void InitPlayerGfxAnimation(struct PlayerInfo *, int, int);
void InitMovingField(int, int, int);
void Moving2Blocked(int, int, int *, int *);
void Blocked2Moving(int, int, int *, int *);
void InitMovingField(int, int, int);
void Moving2Blocked(int, int, int *, int *);
void Blocked2Moving(int, int, int *, int *);
@@
-49,7
+44,6
@@
void DynaExplode(int, int);
void Bang(int, int);
void Blurb(int, int);
void Impact(int, int);
void Bang(int, int);
void Blurb(int, int);
void Impact(int, int);
-void TurnRound(int, int);
void StartMoving(int, int);
void ContinueMoving(int, int);
int AmoebeNachbarNr(int, int);
void StartMoving(int, int);
void ContinueMoving(int, int);
int AmoebeNachbarNr(int, int);
@@
-68,14
+62,10
@@
void AusgangstuerBlinken(int, int);
void EdelsteinFunkeln(int, int);
void MauerWaechst(int, int);
void MauerAbleger(int, int);
void EdelsteinFunkeln(int, int);
void MauerWaechst(int, int);
void MauerAbleger(int, int);
+
void GameActions(void);
void ScrollLevel(int, int);
void GameActions(void);
void ScrollLevel(int, int);
-boolean MoveFigureOneStep(struct PlayerInfo *, int, int, int, int);
-boolean MoveFigure(struct PlayerInfo *, int, int);
-void ScrollFigure(struct PlayerInfo *, int);
-void ScrollScreen(struct PlayerInfo *, int);
-
void TestIfGoodThingHitsBadThing(int, int, int);
void TestIfBadThingHitsGoodThing(int, int, int);
void TestIfHeroTouchesBadThing(int, int);
void TestIfGoodThingHitsBadThing(int, int, int);
void TestIfBadThingHitsGoodThing(int, int, int);
void TestIfHeroTouchesBadThing(int, int);
@@
-88,14
+78,18
@@
void TestIfBadThingTouchesOtherBadThing(int, int);
void KillHero(struct PlayerInfo *);
void BuryHero(struct PlayerInfo *);
void RemoveHero(struct PlayerInfo *);
void KillHero(struct PlayerInfo *);
void BuryHero(struct PlayerInfo *);
void RemoveHero(struct PlayerInfo *);
-int DigField(struct PlayerInfo *, int, int, int, int, int);
boolean SnapField(struct PlayerInfo *, int, int);
boolean SnapField(struct PlayerInfo *, int, int);
-boolean PlaceBomb(struct PlayerInfo *);
+boolean DropElement(struct PlayerInfo *);
+
+void InitPlayLevelSound();
+void PlayLevelSound_EM(int, int, int, int);
+
void RaiseScore(int);
void RaiseScoreElement(int);
void RequestQuitGame(boolean);
void CreateGameButtons();
void RaiseScore(int);
void RaiseScoreElement(int);
void RequestQuitGame(boolean);
void CreateGameButtons();
+void FreeGameButtons();
void UnmapGameButtons();
#endif
void UnmapGameButtons();
#endif