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rnd-20061017-2-src
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index aff4cd5fb8b288417a5428b64b5bf7b61c6b62d0..4532367944b698fb9d1a4396eece66ef9c15d58d 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-1,7
+1,7
@@
/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-200
2
Artsoft Entertainment *
+* (c) 1995-200
6
Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
@@
-67,13
+67,11
@@
struct GameInfo
boolean explosions_delayed;
boolean envelope_active;
boolean explosions_delayed;
boolean envelope_active;
-#if 1
/* values for the new EMC elements */
int lenses_time_left;
int magnify_time_left;
boolean ball_state;
int ball_content_nr;
/* values for the new EMC elements */
int lenses_time_left;
int magnify_time_left;
boolean ball_state;
int ball_content_nr;
-#endif
/* values for player idle animation (no effect on engine) */
int player_boring_delay_fixed;
/* values for player idle animation (no effect on engine) */
int player_boring_delay_fixed;
@@
-88,6
+86,9
@@
struct GameInfo
int centered_player_nr;
int centered_player_nr_next;
boolean set_centered_player;
int centered_player_nr;
int centered_player_nr_next;
boolean set_centered_player;
+
+ /* values for random number generator initialization after snapshot */
+ unsigned long num_random_calls;
};
struct PlayerInfo
};
struct PlayerInfo
@@
-185,6
+186,8
@@
struct PlayerInfo
int step_counter;
int score;
int step_counter;
int score;
+ int score_final;
+
int gems_still_needed;
int sokobanfields_still_needed;
int lights_still_needed;
int gems_still_needed;
int sokobanfields_still_needed;
int lights_still_needed;
@@
-199,9
+202,8
@@
struct PlayerInfo
int inventory_size;
};
int inventory_size;
};
-
extern struct GameInfo game;
extern struct GameInfo game;
-extern struct PlayerInfo stored_player[], *local_player;
+extern struct PlayerInfo stored_player[
MAX_PLAYERS
], *local_player;
#ifdef DEBUG
#ifdef DEBUG
@@
-214,7
+216,7
@@
void DrawGameValue_Time(int);
void DrawGameDoorValues(void);
void InitGameSound();
void DrawGameDoorValues(void);
void InitGameSound();
-void InitGame(
void
);
+void InitGame();
void UpdateEngineValues(int, int);
void GameWon(void);
void UpdateEngineValues(int, int);
void GameWon(void);
@@
-240,6
+242,14
@@
void RaiseScore(int);
void RaiseScoreElement(int);
void RequestQuitGame(boolean);
void RaiseScoreElement(int);
void RequestQuitGame(boolean);
+unsigned int InitEngineRandom_RND(long);
+unsigned int RND(int);
+
+void FreeEngineSnapshot();
+void LoadEngineSnapshot();
+void SaveEngineSnapshot();
+boolean CheckEngineSnapshot();
+
void CreateGameButtons();
void FreeGameButtons();
void UnmapGameButtons();
void CreateGameButtons();
void FreeGameButtons();
void UnmapGameButtons();