projects
/
rocksndiamonds.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
rocksndiamonds-3.0.8
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index 57fd8a81186534c229d40face3f94df9b362469d..40470ea723b0c30d559c982ac2d2cb2b965aef9e 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-17,17
+17,20
@@
#include "main.h"
/* score for elements (also used by editor.c) */
#include "main.h"
/* score for elements (also used by editor.c) */
-#define SC_E
DELSTEIN
0
-#define SC_DIAM
ANT
1
-#define SC_
KAEFER
2
-#define SC_
FLIEGER
3
-#define SC_
MAMPFER
4
+#define SC_E
MERALD
0
+#define SC_DIAM
OND
1
+#define SC_
BUG
2
+#define SC_
SPACESHIP
3
+#define SC_
YAMYAM
4
#define SC_ROBOT 5
#define SC_PACMAN 6
#define SC_ROBOT 5
#define SC_PACMAN 6
-#define SC_KOKOSNUSS 7
-#define SC_DYNAMIT 8
-#define SC_SCHLUESSEL 9
-#define SC_ZEITBONUS 10
+#define SC_NUT 7
+#define SC_DYNAMITE 8
+#define SC_KEY 9
+#define SC_TIME_BONUS 10
+#define SC_CRYSTAL 11
+#define SC_PEARL 12
+#define SC_SHIELD 13
void GetPlayerConfig(void);
void DrawGameDoorValues(void);
void GetPlayerConfig(void);
void DrawGameDoorValues(void);
@@
-37,6
+40,8
@@
void InitMovDir(int, int);
void InitAmoebaNr(int, int);
void GameWon(void);
int NewHiScore(void);
void InitAmoebaNr(int, int);
void GameWon(void);
int NewHiScore(void);
+
+void InitPlayerGfxAnimation(struct PlayerInfo *, int, int);
void InitMovingField(int, int, int);
void Moving2Blocked(int, int, int *, int *);
void Blocked2Moving(int, int, int *, int *);
void InitMovingField(int, int, int);
void Moving2Blocked(int, int, int *, int *);
void Blocked2Moving(int, int, int *, int *);
@@
-49,7
+54,6
@@
void DynaExplode(int, int);
void Bang(int, int);
void Blurb(int, int);
void Impact(int, int);
void Bang(int, int);
void Blurb(int, int);
void Impact(int, int);
-void TurnRound(int, int);
void StartMoving(int, int);
void ContinueMoving(int, int);
int AmoebeNachbarNr(int, int);
void StartMoving(int, int);
void ContinueMoving(int, int);
int AmoebeNachbarNr(int, int);
@@
-68,14
+72,10
@@
void AusgangstuerBlinken(int, int);
void EdelsteinFunkeln(int, int);
void MauerWaechst(int, int);
void MauerAbleger(int, int);
void EdelsteinFunkeln(int, int);
void MauerWaechst(int, int);
void MauerAbleger(int, int);
+
void GameActions(void);
void ScrollLevel(int, int);
void GameActions(void);
void ScrollLevel(int, int);
-boolean MoveFigureOneStep(struct PlayerInfo *, int, int, int, int);
-boolean MoveFigure(struct PlayerInfo *, int, int);
-void ScrollFigure(struct PlayerInfo *, int);
-void ScrollScreen(struct PlayerInfo *, int);
-
void TestIfGoodThingHitsBadThing(int, int, int);
void TestIfBadThingHitsGoodThing(int, int, int);
void TestIfHeroTouchesBadThing(int, int);
void TestIfGoodThingHitsBadThing(int, int, int);
void TestIfBadThingHitsGoodThing(int, int, int);
void TestIfHeroTouchesBadThing(int, int);
@@
-90,7
+90,10
@@
void BuryHero(struct PlayerInfo *);
void RemoveHero(struct PlayerInfo *);
int DigField(struct PlayerInfo *, int, int, int, int, int);
boolean SnapField(struct PlayerInfo *, int, int);
void RemoveHero(struct PlayerInfo *);
int DigField(struct PlayerInfo *, int, int, int, int, int);
boolean SnapField(struct PlayerInfo *, int, int);
-boolean PlaceBomb(struct PlayerInfo *);
+boolean DropElement(struct PlayerInfo *);
+
+void InitPlayLevelSound();
+
void RaiseScore(int);
void RaiseScoreElement(int);
void RequestQuitGame(boolean);
void RaiseScore(int);
void RaiseScoreElement(int);
void RequestQuitGame(boolean);