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rnd-20031210-1-src
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index 6c6ea57bf46c6cf36fb6d1b791ecd60f26af5d9a..40470ea723b0c30d559c982ac2d2cb2b965aef9e 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-54,7
+54,6
@@
void DynaExplode(int, int);
void Bang(int, int);
void Blurb(int, int);
void Impact(int, int);
void Bang(int, int);
void Blurb(int, int);
void Impact(int, int);
-void TurnRound(int, int);
void StartMoving(int, int);
void ContinueMoving(int, int);
int AmoebeNachbarNr(int, int);
void StartMoving(int, int);
void ContinueMoving(int, int);
int AmoebeNachbarNr(int, int);
@@
-73,14
+72,10
@@
void AusgangstuerBlinken(int, int);
void EdelsteinFunkeln(int, int);
void MauerWaechst(int, int);
void MauerAbleger(int, int);
void EdelsteinFunkeln(int, int);
void MauerWaechst(int, int);
void MauerAbleger(int, int);
+
void GameActions(void);
void ScrollLevel(int, int);
void GameActions(void);
void ScrollLevel(int, int);
-boolean MoveFigureOneStep(struct PlayerInfo *, int, int, int, int);
-boolean MoveFigure(struct PlayerInfo *, int, int);
-void ScrollFigure(struct PlayerInfo *, int);
-void ScrollScreen(struct PlayerInfo *, int);
-
void TestIfGoodThingHitsBadThing(int, int, int);
void TestIfBadThingHitsGoodThing(int, int, int);
void TestIfHeroTouchesBadThing(int, int);
void TestIfGoodThingHitsBadThing(int, int, int);
void TestIfBadThingHitsGoodThing(int, int, int);
void TestIfHeroTouchesBadThing(int, int);
@@
-97,7
+92,7
@@
int DigField(struct PlayerInfo *, int, int, int, int, int);
boolean SnapField(struct PlayerInfo *, int, int);
boolean DropElement(struct PlayerInfo *);
boolean SnapField(struct PlayerInfo *, int, int);
boolean DropElement(struct PlayerInfo *);
-void InitPlay
SoundLevel
();
+void InitPlay
LevelSound
();
void RaiseScore(int);
void RaiseScoreElement(int);
void RaiseScore(int);
void RaiseScoreElement(int);