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added game-panel-only buttons for stop/play/pause and sounds (for MM games)
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index 1d9b786df896eda57f951e5f60b1ebf537ba52e7..34854a773c1426a7b06487489407a8d6eb82a21b 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-118,6
+118,14
@@
struct GameButtonInfo
struct XY sound_music;
struct XY sound_loops;
struct XY sound_simple;
struct XY sound_music;
struct XY sound_loops;
struct XY sound_simple;
+
+ struct XY panel_stop;
+ struct XY panel_pause;
+ struct XY panel_play;
+
+ struct XY panel_sound_music;
+ struct XY panel_sound_loops;
+ struct XY panel_sound_simple;
};
struct GameSnapshotInfo
};
struct GameSnapshotInfo
@@
-423,6
+431,9
@@
void UnmapUndoRedoButtons();
void MapGameButtons();
void UnmapGameButtons();
void RedrawGameButtons();
void MapGameButtons();
void UnmapGameButtons();
void RedrawGameButtons();
+void MapGameButtonsOnTape();
+void UnmapGameButtonsOnTape();
+void RedrawGameButtonsOnTape();
void HandleSoundButtonKeys(Key);
void HandleSoundButtonKeys(Key);