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added config parameters for native BD graphics/sound engine (not used yet)
[rocksndiamonds.git]
/
src
/
game.h
diff --git
a/src/game.h
b/src/game.h
index 03dd47ea0058c3cc3c06ee3a98905e616b4a6779..28b222ed2a6ecb37f6cacb03f14969c9abcebfd1 100644
(file)
--- a/
src/game.h
+++ b/
src/game.h
@@
-166,6
+166,7
@@
struct GameInfo
// values for graphics engine customization
int graphics_engine_version;
// values for graphics engine customization
int graphics_engine_version;
+ boolean use_native_bd_graphics_engine;
boolean use_native_emc_graphics_engine;
boolean use_native_sp_graphics_engine;
boolean use_masked_pushing;
boolean use_native_emc_graphics_engine;
boolean use_native_sp_graphics_engine;
boolean use_masked_pushing;
@@
-177,6
+178,9
@@
struct GameInfo
int scroll_delay_value;
int tile_size;
int scroll_delay_value;
int tile_size;
+ // values for sound engine customization
+ boolean use_native_bd_sound_engine;
+
// constant within running game
int engine_version;
int emulation;
// constant within running game
int engine_version;
int emulation;